RobertoDillon Computer Engineer, Author & Professor




On the Way to Fun

“I love the ‘6-11 Framework’. It's a brilliant analysis. Wish I'd thought of it. Emotion is essential to establishing a deep connection with games. So many games lack it, and this book shows the way. The analyses of retro and indie games, and how they invoke emotion through instincts, are insightful and well thought out”
Tom Sloper, Game Designer and Producer

“As I was researching the MDA model for a class assignment in game design, I came across your 6/11 framework and I became a big fan of it immediately. Our lecturer provided us with the MDA: A Formal Approach to Game Design and Game Research by Hunicke, LeBlanc and Zubek and, even though, it constitutes a huge help in approaching game design and analysis in a formal way, I felt the parts referring to Aesthetics were a bit vague in comparison to Dynamics and Mechanics and I had a bit of a hard time applying the concept to actual games, including the board game I was working on at the time. So I decided to dig deeper and perform some side research and that is how I found your framework, it made perfect sense, like one of those moments where you hear the click of the missing puzzle piece falling into place, it's a clever analysis and beautiful in its simplicity. It helped me greatly to fully grasp the concept and I started applying it to my assignment, which benefited from it, since analyzing your own design can be tricky without a proper framework. ...”
Marta Clavero, IGF Student Finalist 2013

"Through diagrams, screen-shots and dissections of each evaluated game, the author builds an admirable case for what amounts to a viable, tangible toolset for game designers to use in their never-ending pursuit of successfully injecting fun into their games. Such power is concentrated in this short, concise and ultimately refreshing handbook. Highly recommended"
Albert Chen, Choice Magazine, November 2010

"On the Way to Fun outlines a fine framework linking human emotions and instincts to successful game design, blending a theoretical framework with keys to analyzing game play. The framework is then applied to both successful and unsuccessful games to make for a fine survey for any who want to properly design and develop ideas to maximum benefit"
Midwest Book Review

"Looking at early games and how they created fun without many resources, and how some modern games can miss it, Roberto Dillon provides a thoughtful and solid analysis. 'On the Way to Fun' is a choice pick for any would be game designer"
Carl Logan


The Golden Age of Video Games


"From the very first commercial games and home consoles, to Japan's earliest involvement in video games, to the great video game crash of 1983 that almost completely killed the market, to the technological leaps and bounds achieved across the decades, The Golden Age of Video Games is an excellent, succinct, and thoroughly accessible history. Highly recommended"
Midwest Book Review, June 2011

“Great book!"
Leonard Herman, Author of "Phoenix: The Fall and Rise of Videogames"

"This book is far from [being] just an encyclopaedia and is a riveting read. It was hard to pull myself away from reading."
Nigel Parker, Commodore Free #57

"The Golden Age of Video Games brings back great memories in a detailed and entertaining format. It's been a great source of insight and inspiration on the path of becoming an independent developer"
Davide Pasca, Game Developer & Founder, Oyatsukai

Ready: a Commodore 64 Retrospective

a Commodore 64 Retrospective   il Mondo del Commodore 64

"This book encapsulates everything that made the Commodore 64 such an enduring and admired piece of engineering. It is ultimately a celebration of what happens when hardware democratizes human creation, expression, and ingenuity, leaving a legacy that fuels its fans and influences modern tech innovators today and well into the future. Summing Up: Highly recommended. All students in game programs, researchers/faculty, professionals/practitioners, and gaming enthusiasts"
Albert Chen, Choice Magazine, Vol. 52 (11), July 2015

“A valuable addition to the library of any retrocomputing enthusiast or collector, scholar, student or anyone with an interest in the history of home computers"
Michael Tomczyk, Author of 'Home Computer Wars'

"[Ready] covers all bases from past to present and, maybe, even beyond!"
Nigel Parker, Commodore Free #86

"[Ready] is an interesting book with a lot to like about it. It takes a different approach to any other book out there, and provides a shot of nostalgia while offering up the chance of discussion and debate"
Paul Morrison, Reset #6

"You know how maniac I am when it comes to the C64, and I can only recommend this book!"
Michael El Baki, CEO, Clan of the Cloud

HTML5 Game Development from the Ground Up with Construct 2


Download Projects Files HERE.

"Professor Dillon's book establishes good game design and concepts before jumping into making a game in Construct 2"
Tom Boyles

"Well written and easy to follow from start to finish"
Jerry L. Young


2D to VR with Unity5 and Google Cardboard

Download Unity Packages HERE.

A comprehensive introduction to game development using the Unity game engine: from simple 2D concepts to building mobile games and VR prototypes!

Books as Editor

The Digital Gaming Handbook

The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field.

Digital Transformation in a Post-Covid World

(with Prof. A.Kuah)

This book explores the innovations, disruptions and changes that are required to adapt in a fast-evolving landscape due to the extraordinary circumstances triggered by the COVID-19 pandemic. Recognized experts from around the world share their research and professional experience on how the working environment, as well as the world around them, have changed due to the pandemic.